nalgebra_static3 0.1.1
The methods of the dimension-3 shapes (Matrix3, Vector3, Matrix2x3, Matrix3x2...).
depends on ^0.1.1
Linear algebra for provable game physics: a Cairo port of the Rust nalgebra crate.
depends on ^0.1.1
DMatrix, DVector, RowDVector, the dynamic forms of the static shapes.
depends on ^0.1.1
The 3D geometry: quaternions, unit quaternions, Rotation3 methods, isometries, similarities, dual quaternions, AbstractRotation, point / translation / scale 3 methods, Matrix4 homogeneous (cg).
depends on ^0.1.1
Conversions between nalgebra-cairo and glam-cairo types: the glam interop of the Rust nalgebra crate (its `convert-glam` features) as a separate package.
depends on ^0.1.1
LU, Cholesky (+ the column updates of dimension 2), LDLᵀ / UDU, QR, inverse of dimension 3; the `Perm3` methods.
depends on ^0.1.1
Bidiagonal, Schur, eigen, Hessenberg, tridiagonal, `exp` / `pow` of dimension 3.
depends on ^0.1.1
SVD and symmetric eigen of dimension 3.
depends on ^0.1.1
The norm markers (EuclideanNorm, LpNorm, OneNorm, UniformNorm) and every Norm impl (upstream base::norm).
depends on ^0.1.1
The methods of the dimension-4 shapes (Matrix4, Vector4, Matrix2x4, Matrix4x3...).
depends on ^0.1.1
The methods of the dimension-5 shapes (Matrix5, Vector5, Matrix2x5, Matrix5x3...).
depends on ^0.1.1
The methods of the shapes with 6 rows and fewer columns (Matrix6x1..Matrix6x5, Vector6); the dimension-6 edit kernels.
depends on ^0.1.1
Transform2, Projective2, Affine2 and their products (upstream geometry::transform).