nalgebra_static4 0.1.1

The methods of the dimension-4 shapes (Matrix4, Vector4, Matrix2x4, Matrix4x3...).

  • nalgebra

    depends on ^0.1.1

    Linear algebra for provable game physics: a Cairo port of the Rust nalgebra crate.

  • nalgebra_dynamic

    depends on ^0.1.1

    DMatrix, DVector, RowDVector, the dynamic forms of the static shapes.

  • nalgebra_linalg4

    depends on ^0.1.1

    LU, Cholesky (+ the column updates of dimension 3), LDLᵀ / UDU, QR, inverse of dimension 4; the `Perm4` methods.

  • nalgebra_linalg_spectral4

    depends on ^0.1.1

    Bidiagonal, Schur, eigen, Hessenberg, tridiagonal, `exp` / `pow` of dimension 4.

  • nalgebra_norm

    depends on ^0.1.1

    The norm markers (EuclideanNorm, LpNorm, OneNorm, UniformNorm) and every Norm impl (upstream base::norm).

  • nalgebra_static5

    depends on ^0.1.1

    The methods of the dimension-5 shapes (Matrix5, Vector5, Matrix2x5, Matrix5x3...).

  • nalgebra_static6_tall

    depends on ^0.1.1

    The methods of the shapes with 6 rows and fewer columns (Matrix6x1..Matrix6x5, Vector6); the dimension-6 edit kernels.

  • nalgebra_transform3

    depends on ^0.1.1

    Transform3, Projective3, Affine3, Perspective3, Orthographic3 and their products (upstream geometry::transform).